Fortressbusters Press Release – 9th August 2010
My name is Aaron Fowkes and I’m producer and director of Fortressbusters. It is my understanding that there was a promised pilot for the show that was to be released several months ago. This didn’t happen and I can only apologise. The original idea of Fortressbusters was to incorporate live action segments with in-game footage and I should clarify more on how this will work.
Fortressbusters will be exhibiting a similar format to the show by Australian producers”Beyond” known as “Mythbusters” incorporating segments filmed to camera explaining the myths and, eventually, talking about the results. Other sections in the Fortressbusters show that is proposed is having a similar format by plowing through Steam forums and common server folklore in order to find acceptable myths for use in the show. During this, the myth will be explained, we’ll have a brief outline shown in the Source Engine game “Garry’s Mod” and will mix in-game footage with live action footage by way of behind-the-scenes work and bluescreen. There are various technical issues related to this that I would like to explain.
The show was never going to be easy to make. This was originally going to just be an internal community show that was made for fun for the Control Point community at deadworkers.com/tf2 and we would at least get a link. During this time, we haven’t had adequate equipment in order to facilitate the technical ideas we want to put on film. This is only made harder by the complicated nature of having a cross-Atlantic project with a host/director/producer in Birmingham, a title maker on the Isle of Wright, a narrator in Oregon, U.S. etc. We have hardware breakages, hardware that isn’t sufficient to our needs, game updates that break demos (which has now been somewhat alleviated by a recent update from the creators of the game, thankfully) and many other problems. We also have to contend with hosts that are never in the same room together. However, we have managed ways to get around this problem and are willing to work with the problems in order to deliver an entertainment product that is sufficient to the wants of the public. We don’t want to produce a piece of entertainment that is substandard for the reason that we rushed it. However we can say that we are confident that, as soon as we get the right equipment, work can start on the project in full time.
In terms of technical information, we are looking to produce 15 to 20 minute episodes to be released weekly in series. Each series will have approximately 20 episodes before the show takes a small break for the production of further series. We are more than willing to consider other related games if the need arises (such as “Counter-Strike” or “Half Life”) but we will attempt to stay faithful to “Team Fortress 2″ as much as we can. The show will be released first on blip.tv on the Fortressbusters channel (most likely release will be on Fridays or Saturdays) and will be then released on Dominant Miscourse; the video site for Concerned-ish, linked on Twitter and also mentioned on the Dead Workers Party forums. We would like to take this moment to say that we aren’t affiliated with the Dead Workers Party in any way, but they are old friends of ours and we think that this would interest their community of Team Fortress 2 players (especially as the community members often assist in Fortressbusters-related works such as assisting). We will regularly need test subjects to help test bigger myths and this will be promoted on Twitter (@fortressbusters) and on the Dead Workers Party forums at deadworkers.com/community. As for the problems delaying us right now, we are waiting on problems with equipment. We are looking to releasing episodes soon. Keep looking at the Twitter feed for more information.